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This is for the dev's. When is the linux version going to be released? I bought the BFG edition to show support for Valve and id software.
I own original copies of Doom, Doom 2, and Doom 3 and the latter running natively on Debian. Id software has always been Linux/Unix friendly with Quake, Quake 2, Quake 3 Arena, Doom 3, Quake 4, and Quake Live all able to run natively. So with that in mind a Steam Port for the BFG edition should not be that far of a leap. It may even boost sales for Rage as well by porting to Linux/Unix. Originally posted by:This was the email reply I got back: 'I have passed on your query and I would advise you to also submit a Steam support ticket here: so that Steam can see there is a market for it.' Which was a good start. So I assume that they want us to open a Steam support ticket to get Steam to ask for the game to be made available on Linux.
Thank you very much, very usefull info for all of us (because I allready got a support account and I forget about That)!!! And don't forget to enlist the petition please. Originally posted by:Why on earth would anyone buy this overpriced 10 year old game when they can't be♥♥♥♥♥♥♥to make it work on linux. Has anyone tryed the doom3 with the coop mod?
Yeah, that mod was cool, it had a few problems but most of them were minor, wish Zenimax let ID enable one of the biggest features in any ID game, the MODDING. That's right Zenimax, do you wanna know why people still play the older ID games? Yes the games themselves were awesome but the mods, from small things like skinpacks to large source ports.
I tried to run the game in wine, but without any success. It was not even starting. In addition, i tried the source port mentioned here. With it i i got the game up and running. However, the game was starting in a tiny window and what was actually shocking, in a foreign language, which i can only speculate was japanese:D. Since i dont know anything in japanese, i was not capable of playing around with the options, resolution e.g. Please, if someone manages to run it properly, just tell me:) Edit: i managed to run the game in wine 2.15 through playonlinux.
All of the games included run very smoothly. However, there is one big problem:( doom 3 doesnt have any sound inside the menu or while playing. In contrast doom 1 and 2 are not suffering from this issue. From what i red there is some problem with pulseaudio driver in wine or something. If anyone has idea how to solve the sound problem, i will be over the moon of happiness.:D. My progress so far: OS: neon (KDE team distro based on Ubuntu 16.04 refitted with latest KDE5) uname -a Linux MSI-notebook 4.4.0-92-generic #115-Ubuntu SMP Thu Aug 10 09:04:33 UTC 2017 x8664 x8664 x8664 GNU/Linux I git-cloned that source port, did follow README (installing further packages from the Ubuntu suggested line, surprisingly there were still some not installed on my book, even if I did before quite some SW dev things with it, but some of the gfx/sound libs were new to me). I already do have CMake, compilers/etc installed, so I can't judge if the guide is missing anything, WFM.
Build went well, few warnings from gcc here and there, but the binary was built any way. To the GOG installator: Downloaded the one without galaxy of course, did run 'wine ' (wine -version: wine-1.6.2).
The installation somewhat choked few times toward end, in the console I saw some stubs reported about DecryptFile, but in the end the installer reported 'finished', looks OK. So I copied the 'base' dir into the source port 'base' dir, copied the binary into root of that, and run it.
Descargar ya no sufro por amor lucia etxebarria pdf to jpg converter. Tried DOOM1 and it works well, DOOM3 puts me into menu, and menu music is playing, but I have language JAPANESE. So at the moment it looks promising, except I need to reconfigure the game to English. BTW, after trying out DOOM1 in fullscreen, I had very small fullscreen resolution in D3 menu, but switching back to DOOM1, full screen off - very small window - just dragging the window corners to enlarge it will fix the virtual resolution.
Even after using Alt+Enter to switch fullscreen on/off, it will use the virtual resolution of window, which is sort of disturbing, if anyone knows how to switch RBdoom3 into native fullscreen (through console maybe?), I would love to hear that. From starting the RBDoom3BFG I can see in the logs also this: Reading strings/japanese.lang as UTF-8 WARNING: Unknown escape sequence 30bb at line 3166 WARNING: Unknown escape sequence 25 at line 4923 WARNING: Unknown escape sequence 3092 at line 4923 9103 strings read Unfortunately so far I was unable to find from where it picks 'japanese':/. And I managed to switch it to English (at least main menu works, I still didn't start the game:) ): I edited the /base/default.cfg, added few lines to the end: set comproductlangext '0' set syslang '0' set ruseVirtualScreenResolution '0' set comshowFPS '1' Only the first two are language related (first one disables extension for when you work on localizations, second select ENGLISH). Editing cfg in /.rbdoom3cfg/base/ got overwritten after next game run.
Remaining issues for me: - how to make sure that fullscreen is using native resolution. Chungy: Looks like a workaround has been found, thanks to shmerl on GitHub: Create a file named /.rbdoom3bfg/base/default.cfg with the content being: seta syslang 'english' Replace 'english' with any other language you prefer. You can keep all the.lang files installed, and still use your preferred localization.
Did you read my post #6? I have language sorted out.
Doom 3 Bfg Edition Gamespot Review
Doom 3 Bfg Linux Install
BTW, when I used /.rb. Directory, it got rewritten on next start, but game/base/default.cfg works. Also I'm not sure why text language works, by reading RB source I would say that cvar expects number, but there may be easily another layer of indirection doing the translation back and forth, either way using '0' works too (english is first in list of supported languages).